It's the first week-end of sunny May and Garage48 is back in Odessa. This time we are focusing on gamification and bringing game elements into serious ideas! The event is organised in cooperation with Terminal 42 and Estonian Development Cooperation Fund, with support of Microsoft Ukraine, Black Sea Summit, Latitude59 and Info Svjaz
On Friday we had around 70 people gather
to Terminal 42 co-working space for the idea pitching. Alltogether 18 days got
pitched and today we have 9 projects presenting their projects during the LIVE
presentations starting at 17:30 (GMT+3)!
Here's the list of all the projects in progress:
MORKVA (www.morkvaapp.com)
Innovative and engaging dating app. Our goal is to create
meaningful dating. Many people are disappointed in TINDER as it gives a fake
image of who you are. Our app enables live video to create absolutely real
dating. Our app is a platform to promote real and more meaningful
relations. The users are allowed to have only 3 connections at the time.
That encourages you make serious decisions. We support more meaningful approach
to dating
Team: Niko Porkka - Team Lead, Nadiya Lisovska - Marketer, Alex Bakun - Marketer, Chris Raastad - Dev, Kostiantyn Lapchevskyi - Dev, Andriy Shkinder - Dev, Tarmo Annus - Dev, Pavlo Yonak - Dev
Familification
team (http://ec2-52-37-108-236.us-west-2.compute.amazonaws.com/)
Tired of home duties? Our main aim is to simplify home
duties. Innovative way to play everyday routines! Existence of in app
currency helps create environment of competition and game. The app not only
simplifies house cleaning but makes it real fun! Every family creates different
currency to evaluate their home duties.Flexible and smart work plan. House work
can be rewarding! The app enables equality in dividing house duties between
family members. Every assignment costs coins. For instance, after washing
dishes, you would get special rewards-coins.
Team: Mихаил Hиценко - iOS dev, Иван Hекипелов - Back-end Dev, Aлександр Xохлов - Front-end & iOS Dev, Богдан Cвирипа - Full stack (back-end & front-end), Ярослав Гандзюр - Back-end Dev, Дмитрий Басан - Marketer, Яна Kоссова - Designer, Cергей Mатвиенко - Back-end Dev
Go Green
It's a platform to connect like-minded people who want to make the city
cleaner. Our community-based initiative brings together people who care
about their city. Users can mark littered locations on the map and
organize the clean up mission and transform the space into a green
zone. Active users will be awarded with special badges, depending on their
activity levels. Odessa is a pilot city with an idea to expand.
The users mark places that need to be cleaned, create an event, find
littered location and notify if they need special equipment. Rewards- depending
on your activity levels you will get the special badges. You will be given
funny ranks- like you can become Darth Cleaner, speedy Gonsalez ,trash
terminator,etc.
Team: Ihor Kalashnikov - Team Lead, Rostyslav Stekh -
Dev, Oleksiy Bernaz - Web Design, Svetlana Nekipelova - Marketer,
Oleg Nekipelov - Marketer, Dmitriy Lavrov - Gamification
Guru, Nastya&Karin - Scrum Masters
True or False Picks
Are you smart enough to answer True or False Picks? Our aim is to educate
and to entertain. We created a very successful game True or False (2millions +
downloads, Top10 overall in 12 countries, https://itunes.apple.com/ua/app/veru-ne-veru/id564750717?mt=8)
Now we are making more amazing and sophisticated game called True or False
Picks. The idea is very simple. User has to guess whether the statement
about a picture is true or false. It is similar to the first game but with
many brand new features: Pictures, Multiplayer, Localized to
many languages. Special categories: movies, cars, celebrities, football
players etc. Many many exciting levels. Apple watch support
Team: Dmitry Sigov - Team Lead, Andrey Sklyaichenko - Back-end
Dev, Andrey Zborowskiy - iOS Dev, Alyona Boyeva -
Designer, Andrey Labunsky - PM
iSuccessful (www.iSuccessful.toys)
iSuccesful is mobile to do-list app connected to vibration device that
helps women stay motivated while doing everyday tasks. It turns planning and
completing tasks into a game where the reward is sexual stimulation.
How was the idea born? – After meditation creators of the idea got the
insight. The universe gave them the answer! Sex is always a hot trend! We
were thinking of combining technology and sex. It is scientifically
proven that sex impacts female productivity.
We’ve brought gamification into the normal to do-list application and by
adding sexual reward we came up with brand new approach of getting things done!
The idea is not about perversion. The idea is to fill women with sexual energy
and as a result bring them happiness, good mood and release stress.
Team: Yevgeniy Orlovskiy - CEO and visionary, Max Gerasichev - Marketing, Andrew
Bondarenko - web-developer, Aleksey Kozachenko - Product design, Aleksander
Tsebrii- iOS developer, Alyona Kovalenko - Sexologist, KatrineKalyeyeva- UI/UX
designer
HACKTUS
Tired of boring self-education? Online courses lack motivation? Would like
to see visual representation of your success? Please, welcome - Hacktus!
Our intent is to create online service to collect your achievements through
completing online courses. All courses are on your profile will help you to
track your own way through educational programs easily. The system also grants
you reward of your choice for unlocking achievements and participation in
unique community. Our key objective will drive you forward.
Team: Darina Korotkih - PM, Mike Bohdan - Python SE, Anton Pelykh - Back-end Dev, Sergii Darienko - Marketer
WorkPlayInnovate
Main aim is the digital motivation service to involve employees into
producing innovations, training and development, improved collaboration and
fostering creativity. The goal is to engage employees into work. You can create
game that will help you to put attention of your employees into key areas of
your business.
63 % of global workers are not engaged in their workplace. They are emotionally
disconnected from their workplaces and less likely to be productive. We want to
change this by using best gamification practices (tournaments, scores, achievements)
in daily working routines. Gamification is a great tool to involve employees
into soft skill development like time-management, negotiation skills,
leadership, creativity etc. It is a SaaS application. The plan is to reach
our first 100 users by connecting directly to HRs, team leaders, business
owners.
Team: Den Popov - PM, Sergey Maksimenko -
Marketer, Alexandr Butenko - Back-End Dev, Ivan Soroka - Front-End
Dev
Track Challenge
(trackchallenge.pp.ua)
We developed an app that will help runners compete with each other on real
tracks. The goal is to make the comparison of the running result as accurate as
possible so people can precisely decide who is the better runner. Large
amount of apps for runners already exist but they do not allow users to compare
results on the same track. Every track has a different surface as well as
elevation. Bare numbers do not portray real winners.
It also helps to discover running tracks near their current location. The
phenomenon called “running tourism” is getting more popular. Travellers run
during their trips. It will be extremely effective for the users. We
believe our app will have targeted audience that will enjoy competition and
challenge.
Team: Taras Mozhar - Back-end Dev, Kirill Markidonov - Android Dev,
Konstantin Azizov - Sr Back-end Dev, Konstantin Tarovik - iOS Dev, PM,
Ivan Antipenko - 3D Modelar, Animator
GEEK Informer (http://geekinformer.net)
Our project is news aggregator for geeks. We aimed to add gamification to
our product. This is a unique platform to read news, listen podcasts, read
tweets and watch videos about current tech trends. Users will be rewarded with
geek points. New levels will enable more opportunities for users. The best
users will be able to get rewards and share them with friends. The top users
will be able to get prizes for their activity. The project allows users to
follow current tech trends.
Team: Timofey Lavrenyuk - Front End, Back-End Dev, Vladyslav
Ulianytskiy - Android Dev, Roman Munika - PM, Maksim Zhulinskyui -
Marketing